@group(0) @binding(1) var mySampler: sampler;
@group(0) @binding(2) var myTexture: texture_2d<f32>;

@fragment
fn main(@location(0) fragUV: vec2<f32>, @location(1) fragPosition: vec4<f32>) -> @location(0) vec4<f32> {
    return textureSample(myTexture, mySampler, fragUV) * fragPosition;
}
